Project M: Cold Fusion

An immensely enjoyable game. I’ll be waiting in line for part 2.

Rating: 4 out of 5.

Played out over the vast expanse of the internet, the fine line that divides reality and fantasy will soon become blurred, and the deeper you delve into this mysterious world, the sooner that line will disappear completely.

I’ve just this second finished Cold Fusion by Project M, and am eager to verify that the game description above is 100% true.

Let’s rewind back to yesterday, when I decided to buy a game I didn’t know much about. There are hundreds out there, and I wanted to experience something new. I chose Cold Fusion because the description brought back fond memories of a production called Dead Wait I saw at Edinburgh Fringe back in 2014. It was a live action video game, and I’ve been chasing that immersive experience high ever since.

It all starts with an email from Dr. Ted Olsen’s solicitor. He has gone missing, and it’s up to me to find Ted and his formula before it’s too late. What follows is what I can only describe as a magnificent internet wormhole. I’m led to Facebook profiles, podcasts, voicemails, maps and staff portals, all crammed with puzzles leading you to the next clue.

The puzzles compliment the story incredibly well. They are all part of the narrative, which is how I found myself completely caught up in solving the mystery. Every part of this game has been meticulously designed, from websites to postcards to news broadcasts – a lot of hard work has gone into this project and it shows.

There is a good variety of puzzles, including riddles, pattern detection, word puzzles and a lot of cyphers. I did find some of them quite challenging, but the satisfaction scale when I solved one of the major puzzles was sky-high.

You could easily play Cold Fusion over Zoom with friends with a screenshare, but I decided to go this one alone due to the time scale commitment. You’re given up to seven days to complete the game, so don’t expect to finish in an hour. I think all in all, it took me around 6 hours. I was quite stubborn though, and only asked for a clue once.

There isn’t an inbuilt clue system, but you are directed to join a Facebook group in your welcome email where you can find ready posted clues. I sent Project M a private message, and was replied to instantly with a nudge in the right direction.

My main piece of advice if you embark on this epic journey is to save the pages you visit and the passwords associated with them. If you need to take a break and go back the next day, you’ll struggle to start where you left off without them.

This is an game that I’m going to remember fondly. The story was full of twists and turns which kept you on your feet almost as much as the puzzles. If you liked Plymouth Point, you’ll love this. My whole experience was brilliant, and I can’t wait for Part 2.

Published by Rebecca

Rebecca writes about Board Games and Escape Rooms covering Scotland

2 thoughts on “Project M: Cold Fusion

  1. Hi Rebecca, thank you so much for your amazing review of Cold Fusion – The Formula. We had so much fun designing it, and I am delighted you had so much fun playing it and getting through to the end! As soon as lockdown allows, we are going to start on a smaller game – The Bomb Maker, along with Cold Fusion – The Twelve, both of which inhabit the same universe as CF – The Formula, and involve the same characters, along with some new very interesting, and very sinister ones…! Watch this space…!


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